Date: Feb 20, 2012  |  Written by Jason Dodge  |  Posted Under: News  |  DISQUS With Us: No comments yet



To celebrate the successful press beta weekend for Guild Wars 2, the nice folks at ArenaNet gathered us all together in the main courtyard of Divinity’s Reach and killed us over and over again.

Just a warning, the video’s audio is a little rough.

Kotaku also has a full preview article titled, “10 Things I learned from Guild Wars 2 Beta Weekend

Combat in Guild Wars 2 retains the same simple elegance as the original game, a welcome in a genre that tends to lean towards complicated mechanics involving multiple rows of confusing icons. Here your weapons determine the first five abilities in your single toolbar and skills and traits determine the final five. There’s no need to rearrange your toolbar every time you switch weapon sets; those pre-defined skills populate automatically, leaving the player free to ponder which tools to use rather than how to use them.

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