Date: Feb 21, 2012  |  Written by Jason Dodge  |  Posted Under: News  |  DISQUS With Us: No comments yet

Hey, everyone, Lead Game Designer Eric Flannum here. As most of you know by now, it’s a very exciting time for all of us here at ArenaNet. We just finished a huge beta event weekend, and we’ve got beta events just around the corner. We have a lot of work to do to get the game ready, but we’re definitely up to the challenge and eager to show off the game to a larger audience. With that in mind, we’ve been adding all sorts of new things to the game, as well as revising and improving on as many aspects of the game as we think need it.

In this blog post, we’ve got Randy Knapp explaining improvements to the compass, Devon Carver discussing some of the additions we’ve made to our open-world content, and Jon Peters talking about changes and additions to our boons and conditions. But first, I’d like to talk about some changes to being downed and defeated.

Eric Flannum, Lead Developer for Guild Wars 2, has posted a new blog post discussing last week’s beta press event. Along with a large slew of updates that have been popping up across the internet, today’s Developer Blog post gives us a ton of insight into what is going on with the game’s development. They discuss Meta Events, Boons and Conditions (buffs and debuffs), and hidden areas. Make sure you read the whole blog post here.

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