Guild Wars 2’s event system scales dynamically based on how many players are in the area, but regardless of group size, encounters like this are immediately challenging. Even at level one, even in the prologue area, ArenaNet isn’t afraid to throw players into a situation where they need to pay attention, learn patterns, and use skills smartly. A massive creature like this should involve more than just hacking away at its torso for a minute or two. It should be a battle of attrition, and that’s what it felt like – albeit a very fun battle of attrition.
Check out what Gameinformer’s Phil Kollar had to say about his experience in last weekend’s beta preview.
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