Date: Jul 18, 2012  |  Written by Jason Dodge  |  Posted Under: News  |  DISQUS With Us: No comments yet

We get some pretty good information with the latest dev blog for this weekend’s BWE. Here are a few tidbits that should help out your guild’s strategy launch.

To help account for the rapidly fluctuating populations at launch, we’ll initially use the 24-hour match format until world populations settle down a bit and we are able to get some data that will help avoid having two-week-long extreme mismatches. Once most worlds are reliably matching up against worlds of similar strength, we will switch over to playing the two-week-duration match cycles.

What this change does it hyper-inflate the initial competitiveness of launch. Established guilds were most likely aiming to control maps from day 1 and over the course of the first two weeks, stake a claim for world dominance. Initially this gave them some breathing room. Now with this change, it appears worlds will be reset and you will have to repeatedly claim W3 territory every day.

This should provide for some amazingly competitive battles and PVP rushes as guilds attempt to claim influence every day until things settle down.

The second piece of news is:

As you’ll see, there will be fewer worlds available initially than we had during BWE2. Why do we have fewer worlds for a much larger beta event? There are a few different reasons for this, ranging from being able to have a larger player limit on all worlds, to a shift in focus for how we utilize our server power.

Larger server populations! This should definitely help head start angst about getting locked out of the server of your choice. We found that many guilds were focused on a few different servers. Hopefully now players won’t be stuck on another server not being able to play with friends and waiting on server transfers to open up.

You can read the rest of the dev blog on Arenanet’s official website.

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