Date: Jan 3, 2013  |  Written by Jason Dodge  |  Posted Under: News  |  DISQUS With Us: 2 comments

GW2J Dev Tracker

Originally posted by Gaile Gray (Source)


I’ve seen the numbers, and the damage to the economy could have been substantial, if the exploit wasn’t closed down and if these people were allowed to use their ill-gotten gains. People whose accounts were terminated were the worst offenders. I’m talking a lot of ill gotten gains, and a significant risk to the economy.

Any time you take one thing and can make two, and then four, and then sixteen… ya gotta know that’s just wrong. (I won’t quibble on the odds, overall, doubling was not outside the rules of probability.) And to perform that action hundreds and hundreds of times? That’s call “exploitation,” my friend, and that’s against the User Agreement, the Rules of Conduct, and all that is holy.

I know the OP will disagree. But we’ve been more than kind, in the past, and everyone needs to own up to his/her errors and recognize: We all are part of the game economy, and those who exploit it are hurting the rest of us.

Exploit closed.
Worst offenders terminated.
That’s what has to happen to make things right for all of us.

The originally exploit, if you haven’t paid attention, was that the original jewelry recipe called for one ecto to be used. When you salvaged the item you had the chance to get 0-3 back. Thus players using different levels of salvage kits were able to infinitely farm ectos, thus endangering the economy. Much like the Karma bannings a few months ago, Arenanet took a strong stance towards exploiters again.

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