Date: Sep 13, 2012  |  Written by Jason Dodge  |  Posted Under: Uncategorized  |  DISQUS With Us: No comments yet

Originally posted by Mike Ferguson (Source)


Hey everyone, sorry to not post about this sooner, the last few days have been a little hectic and I wanted to verify a couple things first about the issues we’ve been seeing with the queues before posting anything.

As many of you know, it is possible for someone to queue up for a map after you and get in first. We’re trying to get that fixed as soon as possible but unfortunately we still need a bit more time to solve the problem. We will definitely keep you updated when there is any news on our progress.

I have been checking the queue sizes and wait times for each matchup, and there are a couple interesting things I’ve observed so far that may help reduce queue times for some of you.

Worlds at the top of the rankings can have queues that reach multiple hours (particularly for the Eternal Battlegrounds map), but most of the worlds in the bottom half of the ranking quite frequently have open spots in at least a few maps, and the lower ranked the server is, the more likely it is that there are spots available. I’ll be posting the up to date world rankings shortly.

When there are queues for every map, the wait time for borderland maps tends to be shorter. Enemy team borderlands tend to have the smallest queues for just about every team so you may want to try entering those maps first before attempting to queue for the Eternal Battlegrounds. If you are just entering the queue for the battlegrounds and not checking the borderlands maps first to see if they have space open, you could be missing out on playing in the Borderlands while you wait for a spot to open up for you in the Battlegrounds.

Make sure to continue reading.

Date: Sep 13, 2012  |  Written by  |  Posted Under: Uncategorized  |  DISQUS With Us: No comments yet

BRIGHTON, UK – SEPTEMBER 13, 2012: NCsoft®, the world’s premier publisher and developer of massively multiplayer online games (MMOs) and ArenaNet, developer of the renowned Guild Wars franchise, has announced that the chart-topping MMO Guild Wars 2 has sold more than two million units. Despite temporarily halting first-party sales and replenishing retail stores to maintain an optimal player experience, Guild Wars 2 surpassed the two million sales milestone shortly after turning sales back on.

Guild Wars 2, which launched just over two weeks ago, has captured the imagination of the gaming community around the world. With peak concurrency regularly exceeding 400,000 players and first week sales that placed it at the top of the All Formats charts across ten European territories, it’s clear that demand for the game hasn’t slowed.

“Reactions from around the world justified the time and care we put into developing Guild Wars 2 and making it into the game it is today”, said Mike O’Brien, president and co-founder of ArenaNet. “And this is only the beginning. We’re continually fine-tuning the game to deliver the polished experience that our players expect, and we’re already working on new adventures and experiences to introduce into this truly dynamic online world.”

Congratulations to Arenanet!

Date: Jul 25, 2012  |  Written by Jason Dodge  |  Posted Under: Uncategorized  |  DISQUS With Us: No comments yet

Tales of Tyria is out with episode 41 as they discuss how much fun they had during BWE3.

Episode 41:

  • 03:25 – Feedback: Whistleblowing
  • 6:05 – News: The 48 Hour Marathon, Names Reserved for 24 hrs After Character Deletion
  • 10:30 – Beta Weekend #3
  • 10:30 – UI/Economy/Other: Vistas, Gem Store, Hunger Royale, Keg Brawl
  • 54:50 – World vs. World: WvW Pop Cap Issues, Sentries, Commander Book
  • 1:45:13 – PvE: Asura, Sylvari
  • 2:11:04 – Structured PvP: Legacy of the FoeFire

Keep reading to watch the episode after the break.

Date: May 18, 2012  |  Written by  |  Posted Under: Uncategorized  |  DISQUS With Us: No comments yet

Today we get a new Dev Blog by the Guild Wars Team telling us when and how we’ll be able to reserve our names for the upcoming launch.

Today no one actually has the name Wizardex, because all character names from the original Guild Wars were two words or more. All one-word names will be up for grabs at the start of the Guild Wars 2 Headstart Access period. But there are currently 20 million two-word names in use by existing Guild Wars players. We need a policy that allows dedicated players to hold on to their established names, while freeing up the bulk of names for the rush of Guild Wars 2 players who will come into the game at launch.

Thus our policy will simply be as follows: to preserve your character name from Guild Wars into Guild Wars 2, you must be an active Guild Wars player (more on that below), and you must create a Guild Wars 2 character with the same name as your Guild Wars character during the Headstart Access period or on launch day.

Get full instructions read the blog post. However, if you want to reserve your name today, go make a Guild Wars 1 character now!

Source: Reserving Your Character Name for Guild Wars 2

Date: Mar 23, 2012  |  Written by  |  Posted Under: Uncategorized  |  DISQUS With Us: No comments yet

Some time today the first public yet still closed beta test begins. Many people will get their first hands on the game for the first time. Keep in mind that this is still a closed beta test and a very important and possibly heavily enforced rule is that this is still under NDA.

Earlier this month ArenaNet hosted another event for select media sites. Lucky for us many high quality videos were released showing nearly every aspect. Following this event we featured class spotlights with some select videos giving as much detail about the class as possible. In case you missed them or perhaps you were not selected for this beta event and you still need a Guild Wars 2 fix, check them out.

Date: Mar 8, 2012  |  Written by Drew R  |  Posted Under: Uncategorized  |  DISQUS With Us: No comments yet

Warriors appear to be the jack of all trades in Guild Wars 2 utilizing the largest variety of weapons. While ArenaNet has said that the ‘holy trinity’ is dead in Guild Wars 2, warrior does offer skill sets for mitigating or avoiding damage just like a tank in any other game. With that said the majority of skills warriors have in their arsenal are damage focused offering few debuffs. With the ability to swap between two weapon sets a warrior should never be caught off guard.

Date: Mar 6, 2012  |  Written by Drew R  |  Posted Under: Uncategorized  |  DISQUS With Us: No comments yet

Unlike most other classes in Guild Wars 2, elementalist does not get the ability to swap weapons during combat. Instead they must choose which of the four elemental energies to wield as their tools of destruction. This leads to a large selection of skills in their arsenal. Most of which can be used on the run as few require you to remain still.

Elementalist with water is one of the few classes that offers healing to their allies. Even though the holy trinity has been done away with in Guild Wars 2, healing roles may still be needed it seems. Other than the little healing water to offer, elementalist appears to be mostly focused on damage. Not much in the way of control or buffs can be found for most of the weapons.

Date: Feb 27, 2012  |  Written by Jason Dodge  |  Posted Under: Uncategorized  |  DISQUS With Us: No comments yet

With the help of Guild Wars 2 Guru’s community memeber carralpha, we now have a sliced up map of Guild Wars 2′s world map and where you should expect to go for each level range.

1-15: Zones adjacent to all major cities (there are 4 since Rata Sum and the Grove seem to share a zone for this)
15-25: Kessex Hills, west of Kessex Hills, west of Wayfarer Foothills and north of Plains of Ashford
25-35: Gendarran Fields
30-40: South of Blazeridge Steppes (this doesn’t seem right position-wise but that’s what I seem to see), Timberline Falls
35-45: Valley Headland
40-50: East of Timberline Falls, Blazeridge Steppes
50-60: NW of Blazeridge Steppes, south of Timberline Falls
55-65: Sparkfly Fen
60: Island SW of Lion’s Arch
60-70: The zone with the volcano SW of Ancient Dwarflands, Regrown Flame
70-75: NE Orr
70-80?: Northernmost Shiverpeaks zone (with the big lake)
75-80: NW Orr
80: W Orr

One observation that you can take from this new information, is that there appears to be only three max-level areas and only one of those three seem to be 80 only. What kind of activities do you think we’ll find in these areas and will there be enough things to do to keep the PVE players happy? Or are there some areas missing from this account? This size of the world map points to a lot of room for expansion.

Date: Feb 21, 2012  |  Written by  |  Posted Under: Uncategorized  |  DISQUS With Us: No comments yet


We’ve seen and heard all about Guild War 2′s cities and how amazing they are. MikeB hits us up with three videos exploring the cities of Divinity’s Reach, the Black Citadel and Hoelbrak.