Date: May 7, 2012  |  Written by Jason Dodge  |  Posted Under: News  |  DISQUS With Us: No comments yet

Check out The Escapist’s preview of Guild Wars 2. The talk about the in and outs of the game and what makes in unique!

Overall the combat in Guild Wars 2 has a great feeling of mobility and there’s much less emphasis on predefined class roles. Like its predecessor, Guild Wars 2 focuses on a much tighter grouping of skills as you’ll only ever have 10 skills at a time and one or more specific profession-based abilities. The thief, for instance, can steal temporary items to be used against foes whereas the elementalist can change their elemental attunement, which effects what their spells do. Your first five skills are determined by your currently equipped weapon, but you’re given more freedom to pick your healing, elite and utility skills in the later five.

Read the rest of the article from the link below.

Source: Guild Wars 2 Preview

Date: Mar 28, 2012  |  Written by Jason Dodge  |  Posted Under: News  |  DISQUS With Us: No comments yet

Guildwars2 Hub from Ten Ton Hammer brings us a fantastic preview of their experience from the recent beta weekend. Check out their article as they go over weapon skills, skill points and everything else with the basics of Guild Wars 2. It’s a great read for those just learning about the game.

A huge plus to the skill system in my book is that players have a certain amount of direct control over how quickly they earn skill points. You naturally gain one per level, but given that some skills might cost seven points (or even 25 for some elites) you’ll want to open your map in each new area you explore and find where the skill challenges are located. The map legend will tell you how many are in a given area, and how many you’ve already completed.

Beta Impressions – Your First Steps in Tyria