Date: Sep 7, 2012  |  Written by Laura Hardgrave  |  Posted Under: Buzz  |  DISQUS With Us: No comments yet

GameInformer published a brief, useful guide for Guild Wars 2 players that are new to the game’s dungeon system. Dungeons in GW2 are a little different than in most MMORPGs that utilize the familiar “trinity” system. Players will need to be a little quicker on their toes, and maintain responsibility of their individual survivability as well as keep group utility in mind. This can take a little reprogramming, but the playstyle can lead to some fun dungeoning adventures!

Here’s a preview of one of the tips offered:

Embrace multiple roles.

Tanking and healing don’t exist in Guild Wars 2 like they do in most MMOs, but that doesn’t mean that there aren’t different roles to play and ways to specialize your character. Many dungeon fights throw curveballs at you, from additional enemies spawning mid-battle to bursts of status effects that cripple the party for short durations. Be ready to not only change your tactics, but switch to a different weapon set and embrace a secondary role. Many elite skills, like the guardian’s tome of courage, change your entire skill loadout – learn when those dramatic changes are useful, and capitalize on them. Weapon switches (or attunement changes, for you elementalists out there) are much more useful than just for the occasional swiftness buff. Take a second look at your classes’ skills, and see what might be useful in a party despite being pointless for a solo player. You’ll be glad the first time you turn the tide of a battle by blocking off a doorway and locking out a bunch of monsters with a support skill that does nothing in one-on-one fights.

Good stuff. Check out the full article for all of the tips.

Date: Feb 21, 2012  |  Written by Jason Dodge  |  Posted Under: News  |  DISQUS With Us: No comments yet

Guild Wars 2’s event system scales dynamically based on how many players are in the area, but regardless of group size, encounters like this are immediately challenging. Even at level one, even in the prologue area, ArenaNet isn’t afraid to throw players into a situation where they need to pay attention, learn patterns, and use skills smartly. A massive creature like this should involve more than just hacking away at its torso for a minute or two. It should be a battle of attrition, and that’s what it felt like – albeit a very fun battle of attrition.

Check out what Gameinformer’s Phil Kollar had to say about his experience in last weekend’s beta preview.