Guild Wars 2 Junkies » gathering http://www.guildwars2junkies.com Guild Wars 2 Junkies Tue, 04 Sep 2012 20:00:20 +0000 en-US hourly 1 http://wordpress.org/?v=3.4.1 Monday Morning Pro-Tips: Bank Access and Crafting Mat Management http://www.guildwars2junkies.com/2012/08/27/monday-morning-pro-tips-bank-access-and-crafting-mat-management/ http://www.guildwars2junkies.com/2012/08/27/monday-morning-pro-tips-bank-access-and-crafting-mat-management/#comments Mon, 27 Aug 2012 14:28:23 +0000 Draegan http://www.guildwars2junkies.com/?p=1886

It’s Monday morning and GUILD WARS 2 is live! Now that head start weekend is over, it’s tip to share some knowledge with all you gamers out there.

PRO-TIP #1: If you’ve got a ton of stuff in your inventory and you want to save some of it in your bank, you don’t have to transport all the way back to a city to deposit it! You can gain access to your bank account via any crafting station. This serves two purposes: 1) You can deposit any crafting pieces in your bank when you are finished crafting and bring them out as you pick it back up later, and 2) you can use the crafting station is a pseudo bank teller.

PRO-TIP #2: You may or may not know that every single crafting material is categorized as a “collectable”. Your inventory space may be getting short, so you can right click on any collectable and select “deposit collectable” which puts it in storage. Here’s the best part, it does not use your typical bank slot. Every collectable in the game has it’s own slot in the collections tab. You can store up to 250 items of each type.

So while you’re out gathering and collecting you can deposit them whenever and where ever you are which keeps bag space open.

Let’s take this one step further. Click the gear icon in the top right portion of the inventory window. A drop down menu will appear where you can choose to deposit all collectables. Quick, easy, and efficient inventory management.

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Crafting, Gathering , and Salvaging. Oh My! http://www.guildwars2junkies.com/2012/04/02/crafting-gathering-and-salvaging/ http://www.guildwars2junkies.com/2012/04/02/crafting-gathering-and-salvaging/#comments Mon, 02 Apr 2012 13:00:44 +0000 DrewR http://www.guildwars2junkies.com/?p=491

Crafting so far in Guild Wars 2 seems to be a fairly basic system. You create the base component items, then place them in the final craft window and if your items can make something it lets you know. To me It feels like it’s unneeded clicking, the bane of crafters. Keep in mind that this is still beta and hopefully the system will get some major work before launch. If anything I’d suggest removing the two weapon component clicks into one item. Instead of making a dagger hilt and blade, how about just a stat-less dagger. Then take your dagger and the inscription to make the actual magic Dagger of Noob Slaying.

It would appear that the ArenaNet has spent more time doing something amazing, fantastic, borderline revolutionary with their resource gathering system. Recieving experience for harvesting is so simple of a concept that I can’t believe I haven’t seen it before. Often nodes are in out of the way places, either way players will be rewarded for their time. They didn’t stop there. The real breakthrough in fun is that no longer will you have to race those around you to nodes. Every player is able to harvest the same nodes. How much pvp has started over the rights of clicking a rock? Many players have switched from pve to pvp servers in games, solely based on not liking to share resources. Then there’s always that one prick who would ninja every node in a dungeon. That’s all loads of fun, right?

Even if you still loath harvesting, you will still be able to craft. The salvage system from Guild Wars original is also in the sequel. You kill big bad guys and they drop all kinds of shiny items. Now you get the option of selling the items to a vendor, player, or break it down into resources for crafting. Also you will receive salvage specific items which do stack, unlike weapons and armor. Salvage kits have various levels each providing higher returns in rare components and runes. In the original you used salvage kits to unlock runes. These runes would be used for any instant pvp character. I haven’t seen anything stating if this will also be true here. Although the pvp vendors did have a large list of runes, so who knows how you get access to all of them in launch.

As stated in the Yogscast video the limiting components will be the inscription items found only on mobs in the world. There seems to be a large variety in inscription items hopefully covering the wide range of stats players want. These items appear to be mob specific which while uncommon will allow players to farm them as needed. Most players would prefer spending the bulk of their time killing, opposed to clicking trees, rocks, or shrubberies.

The harvesting systems advancements may make up for the crafting systems dull rehash of what we’ve seen before. The non-inscription materials could very well end up being extremely abundant. Hopefully this will mean that players are not forced to go around a map fine tuning their route to maximize materials per hour. Maybe someone really finds harvesting to be amazing fun but I’m expecting this to be widely appreciated and probably copied in games to come.

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