Date: Feb 4, 2013  |  Written by Laura Hardgrave  |  Posted Under: Buzz  |  DISQUS With Us: 1 comment

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Isaiah Cartwright, Lead Designer for Guild Wars 2, outlined some changes that were made to the dynamic leveling system last Friday. These changes were made on January 28th and affect higher level players while in lower level areas. The goal? To make it more enjoyable to return to areas to farm crafting materials and help out other players. Here are the basics:

As of the January 28 build, we made some changes to the dynamic scaling system to address these issues:

1.) We changed the formula for how attributes are calculated when the dynamic leveling adjustment system scales you down. This makes returning to lower level zones more fun and better balanced.
2.) We changed the formula for how rewards are calculated when scaled down to make it more rewarding for high-level players to visit lower level areas.

For more information, please see the full developer blog.

Date: Jan 23, 2013  |  Written by Draegan  |  Posted Under: Article  |  DISQUS With Us: 2 comments

gw2 crafting guide title

Recently while leveling up a new character, I was looking for a way to get the job done faster. Sure the game is fast enough, but if you’ve seen the content you want to hit max level as fast as possible. There are many methods to speed leveling, from running the Centaur Loop in western Kessex Hills at lower levels, to grinding NPCs in the WvW Borderlands. But nothing is as fast as crafting your way to success.

Leveling up a craft from 0 to 400 nets you 10 easy levels and we’ve found some guides by Qorthos that give you a shopping list of goods and instructions on how to level these the most efficient way.

Date: Nov 1, 2012  |  Written by SilentStorm  |  Posted Under: Article, Guides  |  DISQUS With Us: 2 comments

Hello, all. Around two weeks ago, I came up with a Guardian Paladin WoW-style build. Some viewed it as a glass cannon. “Can’t possibly live,” some said. Well, they were proven wrong. But I was not satisfied with that build at all. It didn’t have enough sustained healing for my liking, and not quite enough defenses.

So, enter Guardian Paladin 2.0 version. In this version you have more defenses, sustained healing, higher burst crits, and the ability to cancel 8 attacks in a row with skills. Does that sound fun and extremely good to you? Well, let me start with the build. Keep reading to see the stat breakdowns, explanations, examples of it in action, and more!

Date: Sep 24, 2012  |  Written by Laura Hardgrave  |  Posted Under: Buzz  |  DISQUS With Us: No comments yet

To anyone who’s been working on map completion in Guild Wars 2, it should come as no surprise that some areas contain their fair share of buggy dynamic events and skill point challenges. Some bugs persist until the servers are reset or go down for maintenance, which can be frustrating for players who are trying to complete every zone they level in. It’s even more frustrating when some of these bugs seem so random. One skill challenge can be bugged one week, and the next, that one’s fixed, but a different skill challenge point then becomes bugged. Why are the bugs so random?

ArenaNet had a few words to say about this exact question over the weekend. Here’s what was said by Matthew Medina, Guild Wars 2 Content Designer:

To respond to this I can say that, yes, we’re aware of the general issues that have been reported with many Dynamic Events and skill challenges. They frustrate us as much as they frustrate you – most if not all of us devs are playing the game right along with you, and these content blockers can certainly be challenging to everyone’s enjoyment of the game experience.

I would like take this opportunity to clarify one thing I’ve seen discussed here on the forums and in game chat. It’s just not true that the higher level or other content wasn’t tested. It was. Thoroughly.

But even with the Beta Weekend Events and our own internal testing, there’s really only so much that we can do to simulate the number of times that events have to run in sequence once a game like Guild Wars 2 goes live. In particular, Arenanet has made iteration one of our key development philosophies which has the benefit of promoting the publishing of better in-game content, but which has the consequence of us doing many builds a day while we’re developing. In many cases the events that are breaking are doing so because of compounding errors that are hard to catch when you’re developing in such a fluid environment. We’re seeing a number of these blocking issues in events that have undergone extensive internal testing, but which have never needed to run dozens of times in a row, because of how frequently we developers were iterating and generating new builds.

We’re working as hard as we can to find and fix the biggest blocking issues, and it’s one of our top priorities to ensure that you can complete each map and play in events without running into these kinds of issues. We sincerely appreciate your patience, and your detailed reports on anything you come across that isn’t working as it should.

Date: Sep 18, 2012  |  Written by Laura Hardgrave  |  Posted Under: Buzz  |  DISQUS With Us: 2 comments

Many players anxiously awaited Guild Wars 2′s crafting system because of the ways in which it differs from other crafting systems found in most MMORPGs. The discovery system, the fact that crafting cast times aren’t stagnant, the idea of one character having access to all of the crafting disciplines, and, of course, the fact that crafting gives pretty awesome experience all ties into this original excitement. In fact, leveling through crafting was one of the ways the first level 80s leveled so quickly. ArenaNet definitely attempted to do something a little unique with the game’s crafting system.

Now that we’ve all had some time to take part in the adventures around Tyria, and see for ourselves what GW2′s crafting has to offer, the real question becomes– does GW2′s crafting system live up the hype? Is it as good in practice as it first sounded on paper? Each individual person is going to have their own answers to this question, naturally, but let’s take a look at both sides of the coin, shall we?

Date: Sep 14, 2012  |  Written by Laura Hardgrave  |  Posted Under: Article, Column  |  DISQUS With Us: 6 comments

We all have things we love about Guild Wars 2, places that make us cheer out and say “yes, this is my ultra-mega place!” We all have classes, abilities, and features we’re passionate about, either negatively or positively. This is a place to share all that. A couple times a week I’ll be raising a Guild Wars 2 question to the community– hopefully an interesting one– and we’ll share our opinions. I’ll start off with my opinion just to get the ball rolling, but these questions will not have any right or wrong answers, so feel free to argue with me to your heart’s content!

Last week I talked a bit about leveling areas. This week my brain’s still stuck in leveling mode, mostly due to my super slow (yet super fun!) leveling style. So, what’s your leveling style? Have you been 80 for a week or so, or are you taking your sweet time to smell the roses– er, cow pies and herds of grazing dolyaks?

Date: Aug 31, 2012  |  Written by Jason Dodge  |  Posted Under: Article, Guides  |  DISQUS With Us: 6 comments

There are a lot of places in the game where you can follow an event train from beginning to end for multiple rewards and it then cycles back to the beginning. The biggest one we’ve found is in Kessex Hills on the western side of the map. This is an efficient way to level (if efficient leveling is your goal) up through the 40s.

The start point is the bridge at the northwest corner of the lake. Once finished you won’t have to wait very long for the event to start over again. There are also two nearby events (marked off in purple) that might randomly show up that you can diverge and complete during your cycle.

This rotation works extremely well at all level ranges. The experience starts to lag down after level 30, but is still completely viable. It’s a very good way to earn karma and gold as well.
 
 

 
Here is what to expect at each step:
 

  • Point 1: Break centaur worker morale to prevent bridge repairs. Reduce morale to 0%.
  • Point 2: Dispatch the Harathi Lieutenants. Kill all three.
  • Point 3: Kill the Harathi Overlord.
  • Point 4: Stop the Risen Krait from building their army. Kill all four, not labeled on map.
  • Point 5: The END point has it’s own rotation of events:
    • END 1: Destroy the bandit cannons before the ore shipment is ready. Kill five canons.
    • END 2: Stop bandits from collecting ore for a centaur supply shipment. Kill all the miners.
    • END 3: Defeat the champion bandit foreman before he finishes collecting ore for centaurs. He has two forms: Mech and Human.

There are a few other places where you have a system like this after level 40. We’ll bring those to you as soon as we can.

Date: Aug 28, 2012  |  Written by Jason Dodge  |  Posted Under: Article  |  DISQUS With Us: 7 comments

Mesmers are a tricky profession; they were one of the last to be introduced and almost universally thought of as underpowered through the vast majority of BWEs. What a lot of people don’t realize is that Mesmer is a very fun profession to play and actually quite powerful if you understand the fundamentals. With the buffs they received just prior to the launch they achieve parity with other DPS classes by the time you achieve level 80, or jump on one in sPVP.

Mesmers are extremely dependent on traits, much more than any other class. For example, using arbitrary, made up numbers, an Elementalist starts off with 80% of its full potential and gain the last 20% of its power via traits as he or she levels up to 80. The Mesmer, on the other hand, probably starts off at 40% of its full potential and their traits give it 60% of its strength. Because a bulk of a Mesmer’s damage is based off of illusions one way or another, there are a series of traits and skills that make them do more damage and survive longer that are essential to almost every build.

Date: Jul 18, 2012  |  Written by Jason Dodge  |  Posted Under: Buzz  |  DISQUS With Us: No comments yet

With BWE3 coming this weekend, Arenanet will be wiping all characters and will also be adding both the Sylvari and Asura race. Since launch is only a month and a half away, what will you being doing this weekend? Will you be checking out the new races or will you be trying out multiple classes to figure out what you’ll be playing at launch?

Beta is a great time to get prepared for how you’ll be playing once the game goes live. Since there is no public ongoing test server, there are tons of changes from Weekend Event to Weekend Event. Rumor has it that a few of the classes, namely the Engineer, have gone through some major changes. Are you an engineer itching to get your hands on a flamethrower again?

Regardless of your chosen class or race, there is a lot of content to be tested. Arenanet is opening up new pvp maps, adding new things to W3 and allowing players to choose between two brand new races. There is certainly a lot to be tested and most likely, you won’t have time to check all of it out. If you’re a min/maxing Junkie then you might want to focus on one single area and get the most out of your time.

Here are two things that would most likely be important to discover, keep reading to see if you agree.

World vs. World
New objectives have been added to the Mists of W3 called Sentries. A good place to start is to find all of their locations and see how many points or experience they give. These may be good places to hit as a low level player to receive some quick rewards.

Asura and Sylvari are Now Available
The final two races are now available to play, and if you plan on playing one at launch, now is your opportunity to explore and learn the maps. If your objective is to level as fast as possible, you might want to learn the flow of the map so that you can get the most out of your time at launch, gain levels and skill points faster, and crush your opponents in W3 swiftly.

There is one caveat that is worthy of testing. The bulk of anyone’s experience comes from events and events are more rewarding when there are more players available. The more people around, the faster events are completed which gives you more experience. Typically in other MMO launches, you want to stay ahead of the tide of players so you don’t run into competition. In GW2, this is not an issue, and staying at the crest of the wave might be more beneficial (assuming you don’t have a large guild to level with).

So this weekend you can test which is faster, leveling with the masses or shooting out ahead. The Sylvari and Asura maps will most likely be more crowded and give you the opportunity to test this.

Assuming that you’ve spend a lot of time throughout all the Weekend Events playing GW2 and you won’t be playing just for the pure joy of the game, what will you be doing this weekend?

Date: Jul 16, 2012  |  Written by Laura Hardgrave  |  Posted Under: Article, Editorial  |  DISQUS With Us: No comments yet

One of the aspects of leveling in Guild Wars 2 that players are most looking forward to is the game’s dynamic event system. Let’s face it, questing in a static world gets pretty boring, and the promise of dynamic content– content that actually shifts, changes, and presents danger to us– seems like a breath of fresh air to us after years of plugging away at killing boars and wolves. A game world that actually comes to life based on the acts of players in the area? The ability to make a difference in this world? Sign me up.

The system sounds fantastic on paper, and has proven to be enjoyable in beta for most players who have taken part, but some remain skeptical. Why? Because we’ve heard the promise before. We’ve seen it in other games. Warhammer Online’s Public Quests are advertised as dynamic events, and so is a large portion of RIFT’s content. RIFT is an interesting comparison here, because RIFT’s dynamic content is one of its main focuses. RIFT is about, well, rifts. And huge, planar invasion forces. And zone events that can make an entire map gloomy until danger subsides. Despite all this, however, RIFT’s dynamic content is very different from Guild Wars 2′s. Let’s talk about how.

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