Date: Aug 29, 2012  |  Written by Jason Dodge  |  Posted Under: Article, Guides  |  DISQUS With Us: No comments yet

If you’re a Ranger and looking for a specific pet, go no further, here is a full list of all the Ranger pets and where you can find them. Continue reading for the full list.

Date: May 17, 2012  |  Written by Jason Dodge  |  Posted Under: Article, Junkies Nation TV  |  DISQUS With Us: No comments yet

Check out some Ranger sPVP action with a Greatsword & Sword/Dagger pet builds. Trait build focuses on Toughness and Vitality to increase survivability. Using three passive signets. Warning: video is low res.

Video after the break.

Tags: , , ,
Date: May 4, 2012  |  Written by Jason Dodge  |  Posted Under: Article  |  DISQUS With Us: No comments yet

Last weekend we finally got a chance to take Guild Wars 2 for a spin and in turn talk about it! We love when near-to-release games drop the NDA because we finally are able to get our hands on the game and then discuss it with the community at large. Guild Wars 2 is not like any MMORPG released on the market. Sure you have fireballs, swords, and dragons, but the way you play the game is entirely different. You are no longer competing against other players for quest objectives. No longer are you strung out going from quest hub to quest hub doing a laundry list of inane things.

In Guild Wars 2, you are no longer playing a meta game of quests, you begin living in the world. Arenanet has created a game that moves. No matter where you are, the game could be doing something entirely different each time you visit the same place. With all that being said, let’s take a dive into what we loved about Guild Wars 2.

Date: May 1, 2012  |  Written by Jason Dodge  |  Posted Under: Article  |  DISQUS With Us: No comments yet

Last weekend we finally got a public look at Guild Wars 2 over their first Beta Weekend Event. The game was available to everyone who pre-purchased the game. We took the time to create a series of videos detailing the starting experience of Guild Wars 2 in the first few levels. We’ll be giving you the basics of game as well as a few tips. Our first video shows the tutorial section of the game and we go over combat and the basics of learning weapon skills. Keep your eye out for part two where we details the first portion of Queensdale a long with the first series of Story Quests.

Catch the video after the break!

Date: Apr 18, 2012  |  Written by Jason Dodge  |  Posted Under: Article, GW2 Exclusives  |  DISQUS With Us: No comments yet

One of the more unique design elements of Guild Wars 2 is the way skills are set up in the game. There have been countless blogs and articles describing the skill system and how it relates your Hotbar layout, but it also one of the biggest misconceptions about the game. So let’s clear it up now. People who’ve played games like Everquest 2, World of Warcraft, RIFT and Star Wars: The Old Republic are used to looking at multiple hotbars full of skills and abilities that do a large variety of things. In Guild Wars 2 this is greatly reduced and you don’t have to be a master pianist to manipulate your character.

If you want to know all about keybinds, weapon swapping and individual profession skills keep reading!

Date: Mar 27, 2012  |  Written by Jason Dodge  |  Posted Under: News  |  DISQUS With Us: No comments yet

Check out the latest beta impressions with IGN’s latest article covering Ranger gameplay:

After knocking a target back, it’s a good idea to follow up with Hunter’s Shot, which deals damage and also lowers the target’s defense. A couple of long range shots will then do higher damage, or better yet you could use Rapid Fire, which launches a sustained volley of arrows at the target for a few seconds. The individual shots don’t do as much damage individually as the long range auto-attack, but can be a great way to get in some free, fast damage as the opponent is trying to close back in after getting knocked away.

Make sure you check out the rest of the article as the author discusses other combat mechanics and the different weapons a Ranger can use.

Date: Mar 23, 2012  |  Written by  |  Posted Under: Uncategorized  |  DISQUS With Us: No comments yet

Some time today the first public yet still closed beta test begins. Many people will get their first hands on the game for the first time. Keep in mind that this is still a closed beta test and a very important and possibly heavily enforced rule is that this is still under NDA.

Earlier this month ArenaNet hosted another event for select media sites. Lucky for us many high quality videos were released showing nearly every aspect. Following this event we featured class spotlights with some select videos giving as much detail about the class as possible. In case you missed them or perhaps you were not selected for this beta event and you still need a Guild Wars 2 fix, check them out.

Date: Mar 19, 2012  |  Written by Drew R  |  Posted Under: News  |  DISQUS With Us: No comments yet

Ranger in Guild Wars 2 is not far from what players have come to expect with the class. They are the masters of damage from afar with the long bow. It is mentioned in the vid that at the time of the press closed beta, ranger with long bow was extremely effective in pvp. Yet they can hold their own if their targets do happen to get into melee range.

In addition to their personal abilities rangers are also the true beast masters. While you do start with only a few options for your companion at character creation, you can tame ‘juvenile’ beast you come across. This actually may give rangers the crown when it comes to customization, as each pet offers unique abilities. Not to mention the role play value of being able to have the pet you want.

Date: Mar 1, 2012  |  Written by Jason Dodge  |  Posted Under: Article, Featured Article, sidebararticlelist  |  DISQUS With Us: No comments yet

In an effort to help those who might be confused with the trinity-free class system Arenanet has employed, we’ve created a easy reference guide to how weapons and roles (offensive, defensive, and support) breakdown. We have broken down, class by class, each weapon and assigned it a Defensive, Offensive, Healing and Support “theme” to them. While most healing weapons can be considered Support, we’ve split Healing and Support apart. Many of these weapons can be called something else because a lot of them do damage, support and other controlling effects. We assigned weapons certain categories based on an overall theme and not something hard coded into the class.

Many of these suggestions are mere interpretations; for example a Warrior with a Hammer is not a “tank”. The Hammer has many controlling abilities like knock downs, knock backs, cripples and weakens. We consider controlling type weapons as “Defensive”. The “Healing” label is not exactly a healer as you would expect in a DIKU-based MMO like Rift or TOR. The Guardian “Heal” weapon has some defensive and offensive characteristics that might label it as support, but we thought it was important to show which weapon sets allowed for ally healing.

NOTE: This chart only looks at weapon sets and not healing, utility or elite skills. A new chart will follow showing those skills separately. Source for this material can be found in the GW2Wiki which sources most of the recent February Beta Event.

Date: Feb 23, 2012  |  Written by Jason Dodge  |  Posted Under: Article, GW2 Exclusives  |  DISQUS With Us: No comments yet

With last weekend’s major media coverage of Guild Wars 2 there are many people just now starting to pay attention. There are a lot of questions out there of how the game works, how it’s played and what makes it different. Luckily for you, we here at Guild Wars Junkies are paying attention and are here to help you figure everything out. The one question we want to tackle is how abilities and class mechanics are available to you at any given point. In games like WOW, TOR and Rift, players are used to having multiple hotbars with a myriad of abilities readily available to you. How does it work in Guild Wars 2? All the videos you’ve seen showed you a single hotbar at the bottom of the screen and not much else. Are you concerned that there aren’t many options and things might get stale?