Date: Aug 16, 2012  |  Written by Jason Dodge  |  Posted Under: Buzz  |  DISQUS With Us: No comments yet

Every aspiring old-west gunfighter dreams of the day when he receives his Colt pistol. Every paladin wishes for his holy avenger. Arthur sought out Excalibur. Just like these heroic figures, every PvP gamer worth his salt seeks out a great gaming mouse.

One mouse that should be considered is Logitech’s new G600. It would be easy to dismiss this mouse as a brazen clone of the Razer Naga, but doing so would be a mistake. There is a new feature that substantially sets the G600 apart from the excellent Naga. More on that later, for now let us look at the G600 for what it is.

Logitech is known for making very well-built, quality products. The G600 does not disappoint. The buttons are very solid, there is a good weight to the mouse, and the mouse has a heft that people with larger hands will appreciate. The mouse glides very smoothly on my Steelseries mousepad. The sidebuttons are angled in such a way that I can tell exactly what button my thumb is on, just by touch.

Date: May 4, 2012  |  Written by Jason Dodge  |  Posted Under: Article  |  DISQUS With Us: No comments yet

Last weekend we finally got a chance to take Guild Wars 2 for a spin and in turn talk about it! We love when near-to-release games drop the NDA because we finally are able to get our hands on the game and then discuss it with the community at large. Guild Wars 2 is not like any MMORPG released on the market. Sure you have fireballs, swords, and dragons, but the way you play the game is entirely different. You are no longer competing against other players for quest objectives. No longer are you strung out going from quest hub to quest hub doing a laundry list of inane things.

In Guild Wars 2, you are no longer playing a meta game of quests, you begin living in the world. Arenanet has created a game that moves. No matter where you are, the game could be doing something entirely different each time you visit the same place. With all that being said, let’s take a dive into what we loved about Guild Wars 2.

Date: May 3, 2012  |  Written by Jason Dodge  |  Posted Under: News  |  DISQUS With Us: No comments yet

Kotaku takes us through their weekend of beta testing by diving deep into the beautiful world that the developers at Arenanet have created.

Except, of course, that I would. Because of the way that quests and missions pop up around the world, as live events, it’s easy to get carried away. Step across an invisible perimeter (which then becomes visible, on your map), and you’re in range for a ring event, quest, or straight-up mass melee. Up comes an alert, whether it’s for a farmer whose corn you can water or for a giant wasp who’s so far got a full dozen players running for their lives. Cross out of the circle again, and you’re on your own, the plea for aid vanishing from your screen as if it had never been.

Trained by other MMOs, I tried to stay respectful. When someone was fighting a centaur, I backed away; when someone was harvesting apples from a tree, I moved to another node. Only after several hours did I finally realize that the game was aiming for cooperation, not competition, and that kill-stealing was more or less impossible. If a nearby character and I teamed up on a kill, we both got credit and full loot, even without being grouped. Likewise, spawned bosses, like the giant wasp, are fights for any and all hands in the area. Anyone can heal themselves, and anyone can revive others. The game actively encourages the human impulse to come running over and lend aid in a crisis, which for me made a delightful change from the usual gruff “stay out of my way” mood I have felt in other games.

After our weekend in Guild Wars 2 we couldn’t agree more and really loved the cooperation aspect of the game.

Source: A Gorgeous, Living World Sets Guild Wars 2 Apart

Date: Jan 20, 2012  |  Written by Jason Dodge  |  Posted Under: Article, Featured Article, sidebararticlelist  |  DISQUS With Us: No comments yet

NowGamer.com takes a closer look at why Guild Wars 2 can be a perfect 10. In their review, they discuss why Guild Wars 2 is different; discussing dynamic content, skill-based positional combat, PVP, and more. Here’s is just a quick taste of what NowGamer is saying about Guild Wars 2.

The quests of MMOs have been a running joke for a long time now, resorting to typical fetch quests and ‘kill 10 boars’ style of objectives. Needless to say, that’s worn a little thin now.

So here to save the day is ArenaNet, who has decided to cut out those irritating quests for something a bit more fluid. Dynamic, you could say.

What it means is that objectives are activated by a series of unknown requirements – from speaking to a certain NPC, finding a certain item or just visiting an area at a specific time of day.

This spawns a chain of events that act as quests yet, regardless of outcome, keep offering a new objective to work for – enemy goblins may well capture a fort after ‘failing’ one event, but that just opens the new objective to free it once again. There’s a lot of longevity here, and could well be the element that gets the most praise from critics.

Read the full article over at NowGamer.com.