Eurogamer’s Robert Purchese takes a tour of Arenanet and gets a chance to interview the team. Here’s a snippet from his time with Mike O’Brien. Make sure you read the rest of the article for more quotes from the team.
Mike O’Brien stressed at the very beginning of our visit that Guild Wars 2 doesn’t have a release date. The “when?” of this gigantic operation will depend on the beta. But it’s clear the end is in sight, and that every facet of ArenaNet wants the world to see what it’s poured five years of hard work into, because they genuinely believe they’ve made something great.
Having seen their knowledge and dedication first hand, the sentiment is infectious. But one day not long from now Guild Wars 2 will be judged, by its numbers and by its quality. Another chapter will open for Guild Wars 2 as this five-year chapter ends. And there’s something bittersweet about that for ArenaNet. This moment, this team, may never come again.
“At my age, I don’t feel like I have the luxury of wasting a development cycle, of putting five years of my life into something that’s less than relevant or game changing,” Daniel Dociu says. “Will it feel big enough, relevant enough, to where I can look back and say, ‘Hell, this was definitely worth putting five of my last years into?’ And I hope that’s going to be the case, but you can’t help but be nervous about it.”
Source: Guild Wars 2: The Inside Stories
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