Date: Aug 28, 2012  |  Written by Jason Dodge  |  Posted Under: Article  |  DISQUS With Us: No comments yet

Mesmers are a tricky profession; they were one of the last to be introduced and almost universally thought of as underpowered through the vast majority of BWEs. What a lot of people don’t realize is that Mesmer is a very fun profession to play and actually quite powerful if you understand the fundamentals. With the buffs they received just prior to the launch they achieve parity with other DPS classes by the time you achieve level 80, or jump on one in sPVP.

Mesmers are extremely dependent on traits, much more than any other class. For example, using arbitrary, made up numbers, an Elementalist starts off with 80% of its full potential and gain the last 20% of its power via traits as he or she levels up to 80. The Mesmer, on the other hand, probably starts off at 40% of its full potential and their traits give it 60% of its strength. Because a bulk of a Mesmer’s damage is based off of illusions one way or another, there are a series of traits and skills that make them do more damage and survive longer that are essential to almost every build.

Date: Aug 3, 2012  |  Written by Jason Dodge  |  Posted Under: News  |  DISQUS With Us: No comments yet

Scavenging through the internet we’ve found a list of changes, tooltip corrections, fixes that people have reported they’ve noticed since BWE3. We’ve heard from Jon Peters that the Thief, Necromancer and Mesmer classes are some of those that need the most balancing. We see a bigger push for Necromancers with this update. What we see that is lacking are Thieves and Mesmers. Time is winding down and we hope Arenanet can get it done! Of course, we have faith that they can.

If you know of any other changes that aren’t listed here, drop them in the comments section. Here is what we’ve found so far thanks to the GW2 community:

Engineer 

Inventions

  • Elite Supplies The Supply Crate has extra med packs and a rifle turret. supplies, Elixir X lasts longer, Mortar has increased range.

Tools

  • Armor Mods Gain +50 Toughness and 33% chance to cause Retaliation for 3 seconds on critical hit.Gain 3 seconds of Retaliation when critically hit. 30 second recharge.
  • Power Wrench Tool kit skill recharge 20% faster.
  • Speedy Gadgets Gadget recharges are reduced by 30%. 20%.


Continue reading to see the rest.