New WvW server rankingss as of Oct 5th. For North America, the top 3 servers do not surprise anyone, though they may change as HoD seems to be losing for the first time since the game’s launch.
]]>Originally posted by Mike Ferguson (Source)
This data was collected from 8:00PM Sept 14th to 9:30PM Sept 18th. I believe the time zone listed is UTC, but I’m not 100% sure about that.There can be up to four lines on each chart, one for each map that world is playing on. A line is only present for a map if it was full and there were people waiting in a queue. The map abbreviations are:
EB – Eternal Battlergrounds
RB – Red Team Borderlands
BB – Blue Team Borderlands
GB – Green Team BorderlandsBe sure to pay close attention to the vertical axis on each chart as the scale changes from world to world. Some worlds have hundreds of people queued for all four maps while other worlds might peak at a hundred in queue on one or two maps.
Unfortunately I just realized I didn’t put the world names on the chart. A chart’s filename matches the world it represents, so you’ll need to look at the end of the url when looking at a chart (or before clicking on it) to see what world it represents.
We thought these charts would be useful information for people to see, as it helps illustrate why some worlds have much longer waits than others. Hopefully it will also help some people decide to leave some of those higher population worlds for one of the worlds with smaller (or no) queues, which would reduce the queue pressure on the overloaded world and help provide more manpower for the smaller world.
Some other information we gathered from this timespan:
- Almost 30% of the total players who logged into the game queued up for WvW
- About 3% of the total players who logged in and queued never got in.We’re completely ecstatic about the first number and not happy at all about the second. We’re looking at a number of short term and long term solutions that should help make that second number go down even if the first one goes up. As we make progress on those solutions we will keep you updated.
You can find all the graphs in the link supplied above. The graph shown above is the highest populated server (HoD) in the game. Kaineng appears to be the lowest where there is almost never a queue, and when it is, it’s 20 people or so.
]]>Guild Wars 2 Junkies is proud to present our first episode of the GW2 Podcast. Listen to hosts Draegan and Clementine discuss the topics of the week along with a weekly update of W3 discussion. Draegan is the owner and editor of Guild Wars 2 Junkies and Clementine is a guild officer of PRX who is also kicks ass for the Titan Alliance; which dominates Henge of Denravi.
Listen to us each weeks as we give you the latest drama and news from WvW servers around the world. Each week we’ll also round up the news of the week while dropping wisdom. We’ll also try to bring on guests from different Alliances and Guilds from all over the world.
We’re also beginning a contest to name our show. If you’ve got a great idea for a name send it to [email protected] with the subject line: “GW2 Junkies Podcast Naming Contest”. The winner will receive either a free copy of the game or $50 in Diamonds. This contest is open ended and will end once we have a name we like the best.
If you have any ideas for topics or have any tips for us you’d like to hear on the show send an email to [email protected].
STREAM HERE
[DIRECT DOWNLOAD]
Coming soon on iTunes!
]]>Originally posted by Mike Ferguson (Source)
Hey everyone, sorry to not post about this sooner, the last few days have been a little hectic and I wanted to verify a couple things first about the issues we’ve been seeing with the queues before posting anything.As many of you know, it is possible for someone to queue up for a map after you and get in first. We’re trying to get that fixed as soon as possible but unfortunately we still need a bit more time to solve the problem. We will definitely keep you updated when there is any news on our progress.
I have been checking the queue sizes and wait times for each matchup, and there are a couple interesting things I’ve observed so far that may help reduce queue times for some of you.
Worlds at the top of the rankings can have queues that reach multiple hours (particularly for the Eternal Battlegrounds map), but most of the worlds in the bottom half of the ranking quite frequently have open spots in at least a few maps, and the lower ranked the server is, the more likely it is that there are spots available. I’ll be posting the up to date world rankings shortly.
When there are queues for every map, the wait time for borderland maps tends to be shorter. Enemy team borderlands tend to have the smallest queues for just about every team so you may want to try entering those maps first before attempting to queue for the Eternal Battlegrounds. If you are just entering the queue for the battlegrounds and not checking the borderlands maps first to see if they have space open, you could be missing out on playing in the Borderlands while you wait for a spot to open up for you in the Battlegrounds.
Make sure to continue reading.
]]>That being said, while we still have worlds that consistently have open spots for more players, it would be fantastic if some players out there could help us spread the WvW population out a bit so we don’t have a few heavily stacked populations facing large queues on some worlds while many other worlds still have room to support people.
While I know this isn’t what most of you wanted to hear, I also want all of you to know that we are still investigating numerous other options we can take to help resolve some of these ongoing queue issues and we’ve been discussing them internally every day to see what would provide everyone with the best long term solution, but we wont have anything ready on that front for quite a while.
Ideally, we would see some people move from worlds with extreme queue times to worlds that need additional people and start building up active wvw communities there as well. Having more worlds with heavily active populations in WvW will be a very good thing for the long term health of the game, and spreading out the population will help reduce the queue times on the worlds with the longest queues.
While queues do indeed suck, the fact that they are this bad is because so many of you are trying to play and that is actually one of the best possible problems we can have at this point. It may sound silly, but it means that there are quite a few of you out there are enjoying the game and we’re thrilled that so many of you are out there trying to fight for your world. We will do our best to make sure you can.
Finally, I would like to ask everyone to post any additional queue comments to this thread only from now on and refrain from creating additional threads about it.
Thank you all for your understanding and patience.
]]>Originally posted by Mike Ferguson (Source)
The match that ends Friday September 14 is scheduled to be our last 24 hour match.
The match that starts on Friday will be 1 week in length. We anticipate having week long matches for a couple weeks before switching to the 2 week format.We are switching to a 1 week schedule so we can continue to let the ranking formula adjust server rankings faster than every 2 weeks, and it will hopefully help people get acclimated to the cadence of a longer match.
Originally posted by MikeFerguson (Source)
Starting on September 1 we began using the results of the 24 hour WvW matches to begin rematching worlds using our matchmatching system. We needed to fix a few bugs with the matchmaking server in the first few days which is why our data starts at that point.Below are the current up to date rankings for all worlds. At some point we would like to deliver this data in a much better format but for now we just want to get the data out there for everyone to take a look at.
I am still trying to format the results of the 24 hour matches so I can start posting them here as well, but right now I have an excel table with lots of columns that I need to convert over and it’s not playing nice. Hopefully I can post them sometime in the next few days. I’ll try to update this thread with current rankings whenever possible.
Continue reading to see the results.
Were you part of this three way fight this weekend? If you’re into competitive W3 play, then these three servers are probably worth checking out if you haven’t found a home yet.
World vs. World is a fantastic part of GW2 that is just starting to shape up. The better servers are bubbling to the top; but everything is not hunky-dorey. Queues are killing a lot of people’s will to play. Some players are reporting up to 5 hour queues. Let’s hope Arenanet is working on this issue now.
In other news, GW2 is sold out digitally and at retailers all over the world.
]]>Good scouting will be critical to success in WvW, or you will always end up being one move behind the enemy. But what do the battle markers mean? How far can you see? Do maps show the same range as sight? Who should scout and where? Take an initial look at these and other questions in this episode of RESULTS.
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Tales of Tyria, Episode 43, has been released and this week they discuss W3.
News of the week: We now have a launch time! Midnight?!? How will that affect you? There was also a stress test this weekend and some new websites have cropped up! Next we move onto a some mailbag questions from our audience and then roundtable discussion on World vs. World mecahnics. Will there be problems encouraging people to keep fighting once it’s lost?
Hit us after the break to watch the full episode.
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Today we get a fifth video discussing all the aspects of Guild Wars 2, and as promised, we get the the last concerning World vs. World vs. World.
Guild Wars 2 Game Designers Matt Witter and Mike Ferguson talk about World vs World (WvW), where three teams battle for control over objectives across four massive maps. Each team represents an entire server, so literally hundreds of players take part in wars that last for weeks. It’s PvP combat on an epic scale!
Hit us after the break for the video.